With any luck, we can just worry about a simple 1h R1.ĭark Souls 3 - Weapon Damage Scaling Explained - How to calculate weapon damage stats (ranges are a bit different for each weapon) Scaling Range S 140%–200%. I'll try to do some testing before it happens. ![]() I hope there is some sort of relation to other things like attack modifiers, because that could be a whole lot of excess work. That wouldn't be good unless I could somehow gather 170 people, which I obviously cannot. ![]() And at some point, it will be a struggle to test just one weapon within the 20 estus flask limit for meeting up. Things can get very complicated very fast. R1 attacks, or should there also be 2h R1, maybe R2, then 2h R2, then f+R2 in 1 and 2 (if there is a difference), then there is left hand attacks. The only real problem lies in how much do people really want, or need to know. With time and armor, anything is possible. ![]() You just need to take an applicable weapon, have your opponent use a specific poise level, then find out where they can eat the hit where at one poise lower they could not eat the hit. About breakpoints, once the Raw+5 and Base+0 things are figured out, this is one thing I will probably spring onto the public for.
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